﻿
using System;
using System.Collections.Generic;
using UnityEngine;

public class AddStatusEffectEffect : Effect
{
    [field: SerializeField] private StatusEffectType statusEffectType;
    [field: SerializeField] private int stackCount;

    public override GameAction GetGameAction(List<CombatantView> targets, CombatantView casters)
    {
        return new AddStatusEffectGA(statusEffectType, stackCount, targets);
    }
}
